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Third Wave Games typically utilises a business
model where the company self-fund a game during
pre-production until a playable, high quality
demo is ready to be shown to publishers. Once a
title is signed, Third Wave Games additionally
work with an extended group of trusted
outsourced people who are contracted depending
on the task at hand.
The business model gives publishers a number of
benefits: A high-quality, playable demo is
available to evaluate at no cost before making a
decision on a title and a publisher will be able
to determine the budget for the game, from low
budget (just employing the core team to finish
the game) to AAA budget (as many people as
needed to get the content and gameplay finished
in the time desired). This enables the publisher
to scale a project depending on the publisher’s
perception of the title from a risk/reward point
of view, and where the title fits in the
publisher’s line-up.
Other services provided by Third Wave Games are
Games Development Consulting services such as
developer and technology evaluation services and
fast early-stage (pre-production) prototyping of
new concept ideas.
Softology
Key titles developed by Third Wave Games core
team members:
|
Title |
Publisher |
Platform |
Sales |
|
Banjo Kazooie |
Nintendo
(Rare) |
N64 |
6+ million |
|
Master Rallye |
Microids |
PC |
2+ million
(OEM) |
|
The Polar Express |
THQ |
PC, PS2 |
(Not Available) |
|
Starfox Adventures |
Nintendo
(Rare) |
Game
Cube |
1.7+ millions |
|
Donkey Kong 64 |
Nintendo
(Rare) |
N64 |
5+ million |
|
Diddy Kong
Racing |
Nintendo
(Rare) |
N64 |
5+ million |
|
War World |
LightHouse, Ubisoft |
PC, Xbox360 |
(Not Available) |
Management
Third Wave Games utilises modern project
management methodologies such as SCRUM to ensure
that projects are carefully managed and project
progress is fully visible to clients. If
requested by publishers, this may include weekly
delivered status reports and playable builds.
Design
Third Wave Games have extensive experience
designing, play testing and polishing high
quality games. Third Wave Games works closely
with publishers to ensure that the game designs
are perfectly targeted to maximise return on
investment.
Technology
Third Wave Games have extensive experience
developing technology for consoles and the PC
platform. Third Wave Games have developed
Parsimony, a flexible and platform independent
engine technology that maximises throughput
making it possible for the team to focus on
delivering gameplay value from day one.
As for the PC platform, Third Wave Games works
carefully with publishers to select the PC
platform feature set that maximises potential
market share while at the same time ensuring the
high-quality screenshots needed to captivate the
games audience and satisfy the high-end PC
gamers.
Art
The Third Wave Games core team have extensive
experience producing high quality art for both
console and PC platforms. Having worked on
multi-million titles such as Starfox Adventures,
Donkey Kong 64 and Diddy Kong Racing, the Third
Wave Games core team have the skills needed to
ensure that maximum quality is delivered on time
and on budget. This includes carefully selecting
and supervising external contractors to ensure
that our clients get the best quality possible.
Sound/Music
Third Wave Games typically works with outsourced
sound/music producers ensuring that clients get
the style of sound/music perfectly suited for
the game under production. This includes
anything from a single musician producing all
music and sound effects to a full size orchestra
recording original music for the game.
Licences
Third Wave Games have extensive experience
working with licensed products including
pitching to and working directly with
intellectual property owners such as film
production houses.
Financial Information
Third Wave Games is privately funded and
financially secure with the cash reserves needed
to stay in business for the long term.
Incorporation
Third Wave Games Pty Ltd is incorporated in
Victoria, Australia.
ACN 112 392 757
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