About
 
     
 

Third Wave Games typically utilises a business model where the company self-fund a game during pre-production until a playable, high quality demo is ready to be shown to publishers. Once a title is signed, Third Wave Games additionally work with an extended group of trusted outsourced people who are contracted depending on the task at hand.

 

The business model gives publishers a number of benefits: A high-quality, playable demo is available to evaluate at no cost before making a decision on a title and a publisher will be able to determine the budget for the game, from low budget (just employing the core team to finish the game) to AAA budget (as many people as needed to get the content and gameplay finished in the time desired). This enables the publisher to scale a project depending on the publisher’s perception of the title from a risk/reward point of view, and where the title fits in the publisher’s line-up.

 

Other services provided by Third Wave Games are Games Development Consulting services such as developer and technology evaluation services and fast early-stage (pre-production) prototyping of new concept ideas.

 

Softology

Key titles developed by Third Wave Games core team members:

 

Title

Publisher

Platform

Sales

Banjo Kazooie

Nintendo

(Rare)

N64

6+ million

Master Rallye

Microids

PC

2+ million

(OEM)

The Polar Express

THQ

PC, PS2

(Not Available)

Starfox Adventures

Nintendo

(Rare)

Game

Cube

1.7+ millions

Donkey Kong 64

Nintendo

(Rare)

N64

5+ million

Diddy Kong

Racing

Nintendo

(Rare)

N64

5+ million

War World

LightHouse, Ubisoft

PC, Xbox360

(Not Available)

 

Management

Third Wave Games utilises modern project management methodologies such as SCRUM to ensure that projects are carefully managed and project progress is fully visible to clients. If requested by publishers, this may include weekly delivered status reports and playable builds.

Design

Third Wave Games have extensive experience designing, play testing and polishing high quality games. Third Wave Games works closely with publishers to ensure that the game designs are perfectly targeted to maximise return on investment.

Technology

Third Wave Games have extensive experience developing technology for consoles and the PC platform. Third Wave Games have developed Parsimony, a flexible and platform independent engine technology that maximises throughput making it possible for the team to focus on delivering gameplay value from day one.

 

As for the PC platform, Third Wave Games works carefully with publishers to select the PC platform feature set that maximises potential market share while at the same time ensuring the high-quality screenshots needed to captivate the games audience and satisfy the high-end PC gamers.

Art

The Third Wave Games core team have extensive experience producing high quality art for both console and PC platforms. Having worked on multi-million titles such as Starfox Adventures, Donkey Kong 64 and Diddy Kong Racing, the Third Wave Games core team have the skills needed to ensure that maximum quality is delivered on time and on budget. This includes carefully selecting and supervising external contractors to ensure that our clients get the best quality possible.

Sound/Music

Third Wave Games typically works with outsourced sound/music producers ensuring that clients get the style of sound/music perfectly suited for the game under production. This includes anything from a single musician producing all music and sound effects to a full size orchestra recording original music for the game.

Licences

Third Wave Games have extensive experience working with licensed products including pitching to and working directly with intellectual property owners such as film production houses.

Financial Information

Third Wave Games is privately funded and financially secure with the cash reserves needed to stay in business for the long term.

Incorporation

Third Wave Games Pty Ltd is incorporated in Victoria, Australia.

ACN 112 392 757